Backrooms Levels with unnerving music (025) YouTube
Level 25 - The Backrooms. Once you pass the 25 mile mark, you will enter area 3. | 1 in every 1500 machines work, they are retrofitted with the capacity to take their current user to a predetermined level of the backrooms.
Backrooms Levels with unnerving music (025) YouTube
Level 24 appears as a rocky expanse with either small or big cavities surrounded by a black void, with a background view of what appears to be the planet earth and the star sol. Level 252 is the 253th level in the backrooms. Because of the small size of level 252, wanderers with severe claustrophobia are advised to stay away from this level. Be prepared for a fight if you dare attempt to enter this area. The island consists of things like sand, palm trees, and water, all of which are shrouded in complete darkness. Tiktok video from the backrooms (@the.backro0ms_): Some levels are homes to sustained communities, while others pose major threats to any life inside them. The ceiling of this level is covered in electronic wiring, small metal pipes running perpendicular to the hallways, and low hanging light fixtures, which are notably stable, making patches of darkness far rarer. You are not home, but they will ensure that you feel like. If you continue to play the games for a long time you can die from exhaustion.
The two i built only had back rooms large enough for a couple offices, a loading area, fire and electrical riser rooms, data rooms, and employee break areas. The level appears to be luna, or better known as. Tiktok video from the backrooms (@the.backro0ms_): It is assumed that level 998 pulls simulacra of any entity perceived to be a threat to area 2. Access by external groups is to be banned. Level 24 is the 25th level of the backrooms. View some of the levels' photographs, and you may enthusiastically. Level 25 | level 25 is mostly comprised of large rooms filled with arcade machines. The only photo that exists is a photo taken by one of the original explorers who. Pictures of levels in the backrooms should be liminal spaces that can provoke an uncertain feeling in readers. If you continue to play the games for a long time you can die from exhaustion.