Supraland How To Get Triple Jump - How To Get. Inside building, ground floor, jump on moveable wooden panels then triple jump to corner. I found what worked was a tether pull and at the peak, pull both triggers to cancel pull but still goin up a tiny bit and launch into triple jump.
Go up the Crystal Tower Supraland Neoseeker
The merchant in supraland starts you off with three types of upgrades, but to complete the first objective you have to unlock the triple jump to proceed. Go up the crystal tower • triple jump and. Go up the crystal tower • triple jump and. Inside building, ground floor, jump on moveable wooden panels then triple jump to corner. Gathering hidden chests • hidden chests (first and second area) • below the crystal tower; The blue macguffin is in the facility. The key is in another corner. To unlock double jump you must bring 3 golden barrels to the merchant and it cost 36 coins once it becomes available for purchase. I truly am the chosen one. You'll unlock the triple jump upgrade.
The merchant in supraland starts you off with three types of upgrades, but to complete the first objective you have to unlock the triple jump to proceed. I truly am the chosen one. About press copyright contact us creators advertise developers terms privacy policy & safety how youtube works test new features press copyright contact us creators. I found what worked was a tether pull and at the peak, pull both triggers to cancel pull but still goin up a tiny bit and launch into triple jump. Jump on top of the force cube, then you'll have to perform a triple jump to get across. Gathering hidden chests • hidden chests (first and second area) • below the crystal tower; Go up the crystal tower • triple jump and. Gathering hidden chests • hidden chests (first and second area) • below the crystal tower; Inside building, ground floor, jump on moveable wooden panels then triple jump to corner. Jump to the first block, then you will need to place a force cube on the spikes. I will do my best to highlight spoilers and not divert from the learning experience the developer designed.